Photon Engine 2.0.0-beta
A physically based renderer.
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HitDetail.h File Reference
#include "Math/TVector3.h"
#include "Math/TOrthonormalBasis3.h"
#include "Math/math.h"
#include "Core/ECoordSys.h"
#include "Core/HitInfo.h"
#include "Core/FaceTopology.h"
#include "Utility/utility.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <cstddef>
#include <utility>
#include <cmath>

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Classes

class  ph::HitDetail
 Detailed information regarding a ray-primitive intersection. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.