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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/TVector3.h"#include "Math/TOrthonormalBasis3.h"#include "Math/math.h"#include "Core/ECoordSys.h"#include "Core/HitInfo.h"#include "Core/FaceTopology.h"#include "Utility/utility.h"#include <Common/assertion.h>#include <Common/primitive_type.h>#include <cstddef>#include <utility>#include <cmath>Go to the source code of this file.
Classes | |
| class | ph::HitDetail |
| Detailed information regarding a ray-primitive intersection. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |