Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/TVector3.h"
#include "Math/TOrthonormalBasis3.h"
#include "Math/math.h"
#include "Core/ECoordSys.h"
#include "Core/HitInfo.h"
#include "Core/FaceTopology.h"
#include "Utility/utility.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <cstddef>
#include <utility>
#include <cmath>
Go to the source code of this file.
Classes | |
class | ph::HitDetail |
Detailed information regarding a ray-primitive intersection. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |