Photon Engine 2.0.0-beta
A physically based renderer.
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Ray.h File Reference
#include "Math/TVector3.h"
#include "Math/Geometry/TLineSegment.h"
#include "Core/Quantity/Time.h"
#include <Common/primitive_type.h>
#include <limits>

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Classes

class  ph::Ray
 Represents a ray in space. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.