Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/TVector3.h"
#include "Math/Geometry/TLineSegment.h"
#include "Core/Quantity/Time.h"
#include <Common/primitive_type.h>
#include <limits>
Go to the source code of this file.
Classes | |
class | ph::Ray |
Represents a ray in space. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |