Photon Engine 2.0.0-beta
A physically based renderer.
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TransformedIntersectable.h File Reference
#include "Core/Intersection/Intersectable.h"
#include "Math/Transform/Transform.h"
#include "Core/Ray.h"
#include "Core/HitDetail.h"
#include "Core/HitProbe.h"
#include <Common/assertion.h>

Go to the source code of this file.

Classes

class  ph::TransformedIntersectable
 Applies general transformation to an intersectable. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.