Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Core/Intersection/Intersectable.h"
#include "Math/Transform/Transform.h"
#include "Core/Ray.h"
#include "Core/HitDetail.h"
#include "Core/HitProbe.h"
#include <Common/assertion.h>
Go to the source code of this file.
Classes | |
class | ph::TransformedIntersectable |
Applies general transformation to an intersectable. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |