Photon Engine 2.0.0-beta
A physically based renderer.
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data_structure_fwd.h File Reference
#include <cstddef>

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Namespaces

namespace  ph
 The root for all renderer implementations.
 

Typedefs

using ph::IndexedTriangleBuffer = TIndexedPolygonBuffer<3>
 
using ph::IndexedQuadBuffer = TIndexedPolygonBuffer<4>