Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Intersection/BruteForceIntersector.h"
#include "Core/Intersection/Intersectable.h"
#include "Core/HitProbe.h"
#include "Core/Ray.h"
#include "Math/Geometry/TAABB3D.h"
#include <Common/primitive_type.h>
#include <limits>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |