Photon Engine 2.0.0-beta
A physically based renderer.
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TPKdTreeTriangleMesh.ipp File Reference
#include "Core/Intersection/TPKdTreeTriangleMesh.h"
#include "Core/Ray.h"
#include "Core/HitProbe.h"
#include "Math/TVector3.h"
#include <utility>
#include <limits>

Go to the source code of this file.

Namespaces

namespace  ph
 The root for all renderer implementations.