Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Intersection/PTriangle.h"
#include "Math/Transform/StaticAffineTransform.h"
#include "Core/Ray.h"
#include "Core/HitProbe.h"
#include "Core/HitDetail.h"
#include "Math/Geometry/TAABB3D.h"
#include "Core/Intersection/Query/PrimitivePosSampleQuery.h"
#include "Core/Intersection/Query/PrimitivePosPdfQuery.h"
#include "Math/TVector2.h"
#include "Math/math.h"
#include "Core/SampleGenerator/SampleFlow.h"
#include <limits>
#include <array>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |