Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
TransformedPrimitive.h File Reference
#include "Core/Intersection/Primitive.h"
#include "Math/Transform/RigidTransform.h"
#include "Core/HitDetail.h"
#include "Core/HitProbe.h"
#include "Core/Ray.h"
#include <Common/assertion.h>

Go to the source code of this file.

Classes

class  ph::TransformedPrimitive
 Applies rigid transformation to a primitive. A transformed primitive accepts only rigid transformations. This way, properties such as surface area and volume are guaranteed to be the same during transformations. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::math
 Math functions and utilities.