Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Intersection/Primitive.h"
#include "Math/Transform/RigidTransform.h"
#include "Core/HitDetail.h"
#include "Core/HitProbe.h"
#include "Core/Ray.h"
#include <Common/assertion.h>
Go to the source code of this file.
Classes | |
class | ph::TransformedPrimitive |
Applies rigid transformation to a primitive. A transformed primitive accepts only rigid transformations. This way, properties such as surface area and volume are guaranteed to be the same during transformations. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::math |
Math functions and utilities. | |