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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Intersection/MaskedIntersectable.h"#include "Core/Ray.h"#include "Core/HitProbe.h"#include "Core/HitDetail.h"#include "Core/SurfaceHit.h"#include "Core/Texture/TSampler.h"#include "Math/hash.h"#include "Math/Random/sample.h"#include "Core/LTA/SurfaceHitRefinery.h"#include <Common/assertion.h>#include <array>#include <cmath>#include <limits>#include <optional>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |