Photon Engine 2.0.0-beta
A physically based renderer.
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MaskedIntersectable.cpp File Reference
#include "Core/Intersection/MaskedIntersectable.h"
#include "Core/Ray.h"
#include "Core/HitProbe.h"
#include "Core/HitDetail.h"
#include "Core/SurfaceHit.h"
#include "Core/Texture/TSampler.h"
#include "Math/hash.h"
#include "Math/Random/sample.h"
#include "Core/LTA/SurfaceHitRefinery.h"
#include <Common/assertion.h>
#include <array>
#include <cmath>
#include <limits>
#include <optional>

Namespaces

namespace  ph
 The root for all renderer implementations.