Photon Engine 2.0.0-beta
A physically based renderer.
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SphericalMapper.cpp File Reference
#include "Core/Intersection/UvwMapper/SphericalMapper.h"
#include "Math/TVector3.h"
#include "Math/math.h"
#include "Math/constant.h"
#include <cmath>

Namespaces

namespace  ph
 The root for all renderer implementations.