Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Math/TVector3.h"
#include "Math/TOrthonormalBasis3.h"
#include "Math/math.h"
#include "Core/ECoordSys.h"
#include <Common/assertion.h>
Go to the source code of this file.
Classes | |
class | ph::HitInfo |
General information for a ray-primitive intersection. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |