Photon Engine 2.0.0-beta
A physically based renderer.
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ECoordSys.h File Reference

Go to the source code of this file.

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Enumerations

enum class  ph::ECoordSys : int { ph::World = 0 , ph::Local = 1 , ph::SIZE = 2 }