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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Intersection/Primitive.h"#include "Core/Intersection/DataStructure/IndexedTriMesh.h"#include "Core/Intersection/Intersectable.h"#include "Math/Algorithm/IndexedKdtree/TIndexedKdtree.h"#include "Math/Geometry/TWatertightTriangle.h"#include <Common/assertion.h>#include <Common/primitive_type.h>#include <memory>#include "Core/Intersection/TPKdTreeTriangleMesh.ipp"Go to the source code of this file.
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |