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Photon Engine 2.0.0-beta
A physically based renderer.
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TPKdTreeTriangleMesh.h File Reference
#include "Core/Intersection/Primitive.h"
#include "Core/Intersection/DataStructure/IndexedTriMesh.h"
#include "Core/Intersection/Intersectable.h"
#include "Math/Algorithm/IndexedKdtree/TIndexedKdtree.h"
#include "Math/Geometry/TWatertightTriangle.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <memory>
#include "Core/Intersection/TPKdTreeTriangleMesh.ipp"

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namespace  ph
 The root for all renderer implementations.