|
Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Core/Engine.h"#include "Frame/TFrame.h"#include "Frame/FrameProcessor.h"#include "Frame/Operator/JRToneMapping.h"#include "Core/Filmic/TSamplingFilm.h"#include "Math/Geometry/TAABB2D.h"#include "EngineEnv/Session/RenderSession.h"#include "EngineEnv/CoreCookingContext.h"#include "Core/Receiver/Receiver.h"#include "Core/Renderer/Renderer.h"#include "Math/Transform/RigidTransform.h"#include "SDL/sdl_exceptions.h"#include <Common/config.h>#include <Common/stats.h>#include <Common/logging.h>#include <fstream>#include <string>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
Functions | |
| ph::PH_DEFINE_INTERNAL_LOG_GROUP (Engine, Core) | |
| ph::PH_DEFINE_INTERNAL_TIMER_STAT (Update, Engine) | |
| ph::PH_DEFINE_INTERNAL_TIMER_STAT (Render, Engine) | |
| ph::PH_DEFINE_INTERNAL_TIMER_STAT (LoadCommands, Engine) | |