Photon Engine 2.0.0-beta
A physically based renderer.
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Engine.cpp File Reference
#include "Core/Engine.h"
#include "Frame/TFrame.h"
#include "Frame/FrameProcessor.h"
#include "Frame/Operator/JRToneMapping.h"
#include "Core/Filmic/TSamplingFilm.h"
#include "Math/Geometry/TAABB2D.h"
#include "EngineEnv/Session/RenderSession.h"
#include "EngineEnv/CoreCookingContext.h"
#include "Core/Receiver/Receiver.h"
#include "Core/Renderer/Renderer.h"
#include "Math/Transform/RigidTransform.h"
#include "SDL/sdl_exceptions.h"
#include <Common/config.h>
#include <Common/stats.h>
#include <Common/logging.h>
#include <fstream>
#include <string>

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Functions

 ph::PH_DEFINE_INTERNAL_LOG_GROUP (Engine, Core)
 
 ph::PH_DEFINE_INTERNAL_TIMER_STAT (Update, Engine)
 
 ph::PH_DEFINE_INTERNAL_TIMER_STAT (Render, Engine)
 
 ph::PH_DEFINE_INTERNAL_TIMER_STAT (LoadCommands, Engine)