Photon Engine 2.0.0-beta
A physically based renderer.
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PrimitiveChannel.h
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1#pragma once
2
4
5#include <memory>
6
7namespace ph
8{
9
17{
18public:
20 explicit PrimitiveChannel(const std::shared_ptr<UvwMapper>& mapper);
21
22 inline const UvwMapper* getMapper() const
23 {
24 return m_mapper.get();
25 }
26
27private:
28 std::shared_ptr<UvwMapper> m_mapper;
29};
30
31}// end namespace ph
Definition PrimitiveChannel.h:17
PrimitiveChannel()
Definition PrimitiveChannel.cpp:9
const UvwMapper * getMapper() const
Definition PrimitiveChannel.h:22
Definition UvwMapper.h:10
The root for all renderer implementations.
Definition EEngineProject.h:6