Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
FullPhoton.h File Reference
#include "Core/Renderer/PM/TPhoton.h"
#include "Math/Color/Spectrum.h"
#include "Math/TVector3.h"
#include <Common/utility.h>
#include <Common/assertion.h>
#include <Common/primitive_type.h>

Go to the source code of this file.

Classes

class  ph::FullPhoton
 This photon type stores all possible photon data without any loss of information. It is unrecommended to use this kind of photon if low memory usage is desired. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.