Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Renderer/PM/TPhoton.h"
#include "Math/Color/Spectrum.h"
#include "Math/TVector3.h"
#include <Common/utility.h>
#include <Common/assertion.h>
#include <Common/primitive_type.h>
Go to the source code of this file.
Classes | |
class | ph::FullPhoton |
This photon type stores all possible photon data without any loss of information. It is unrecommended to use this kind of photon if low memory usage is desired. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |