Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Renderer/PM/PMRendererBase.h"
#include "Core/Renderer/RenderRegionStatus.h"
#include "EngineEnv/CoreCookedUnit.h"
#include "World/VisualWorld.h"
#include <Common/profiling.h>
#include <utility>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Functions | |
ph::PH_DEFINE_LOG_GROUP (PMRenderer, Renderer) | |