|
Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Core/Renderer/PM/TViewPathTracingWork.h"#include "World/Scene.h"#include "Core/Receiver/Receiver.h"#include "Core/SampleGenerator/SampleGenerator.h"#include "Core/Ray.h"#include "Core/HitDetail.h"#include "Core/HitProbe.h"#include "Core/SurfaceHit.h"#include "Core/Intersection/Primitive.h"#include "Core/Intersection/PrimitiveMetadata.h"#include "Core/SurfaceBehavior/SurfaceBehavior.h"#include "Core/SurfaceBehavior/SurfaceOptics.h"#include "Core/LTA/SurfaceTracer.h"#include "Core/LTA/RussianRoulette.h"#include "Core/SurfaceBehavior/BsdfQueryContext.h"#include "Core/SurfaceBehavior/BsdfSampleQuery.h"#include "Math/Geometry/TAABB2D.h"#include "Math/math.h"#include "Math/Random/sample.h"#include <Common/assertion.h>#include <Common/profiling.h>#include <algorithm>Go to the source code of this file.
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |