Photon Engine 2.0.0-beta
A physically based renderer.
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FullViewpoint.h File Reference
#include "Core/Renderer/PM/TViewpoint.h"
#include "Core/SurfaceHit.h"
#include "Math/TVector2.h"
#include "Math/Color/Spectrum.h"
#include "Core/SurfaceBehavior/surface_optics_fwd.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <cstddef>

Go to the source code of this file.

Classes

class  ph::FullViewpoint
 This viewpoint type stores all possible viewpoint data without any loss of information. It is unrecommended to use this kind of viewpoint if low memory usage is desired. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.