Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Renderer/PM/StochasticProgressivePMRenderer.h"
#include "Core/Filmic/HdrRgbFilm.h"
#include "Core/Renderer/PM/PMAtomicStatistics.h"
#include "Core/Renderer/PM/FullPhoton.h"
#include "Core/Renderer/PM/FullViewpoint.h"
#include "Core/Renderer/PM/TPhotonPathTracingWork.h"
#include "Core/SampleGenerator/SampleGenerator.h"
#include "Core/Renderer/PM/TPhotonMap.h"
#include "Core/Renderer/PM/TViewPathTracingWork.h"
#include "Core/Renderer/PM/TSPPMRadianceEvaluator.h"
#include "Core/Renderer/RenderObservationInfo.h"
#include "Core/Renderer/RenderProgress.h"
#include "Core/Renderer/RenderStats.h"
#include "Math/math.h"
#include "Utility/Concurrent/concurrent.h"
#include "Utility/Concurrent/FixedSizeThreadPool.h"
#include "Utility/Concurrent/TSynchronized.h"
#include "Utility/Timer.h"
#include <Common/profiling.h>
#include <utility>
#include <vector>
#include <numeric>
#include <cmath>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |