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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Renderer/PM/VanillaPMRenderer.h"#include "Core/Filmic/HdrRgbFilm.h"#include "Core/Renderer/PM/PMAtomicStatistics.h"#include "Core/Renderer/PM/FullPhoton.h"#include "Core/Renderer/PM/TPhotonPathTracingWork.h"#include "Core/SampleGenerator/SampleGenerator.h"#include "Core/Renderer/PM/TPhotonMap.h"#include "Core/Renderer/PM/TVPMRadianceEvaluator.h"#include "Core/Renderer/PM/TViewPathTracingWork.h"#include "Core/Renderer/RenderObservationInfo.h"#include "Core/Renderer/RenderProgress.h"#include "Core/Renderer/RenderStats.h"#include "Math/math.h"#include "Utility/Concurrent/concurrent.h"#include "Utility/Timer.h"#include <Common/profiling.h>#include <utility>#include <vector>#include <numeric>#include <cmath>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |