Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Renderer/PM/TPhotonPathTracingWork.h"
#include "World/Scene.h"
#include "Core/Receiver/Receiver.h"
#include "Core/SampleGenerator/SampleGenerator.h"
#include "Core/Ray.h"
#include "Core/SurfaceBehavior/SurfaceBehavior.h"
#include "Core/SurfaceBehavior/SurfaceOptics.h"
#include "Core/Intersection/Primitive.h"
#include "Core/Intersection/PrimitiveMetadata.h"
#include "Core/SurfaceHit.h"
#include "Core/HitProbe.h"
#include "Core/HitDetail.h"
#include "Core/LTA/RussianRoulette.h"
#include "Utility/Timer.h"
#include "Core/Renderer/PM/PMAtomicStatistics.h"
#include "Core/LTA/SurfaceTracer.h"
#include "Core/LTA/lta.h"
#include "Core/SurfaceBehavior/BsdfSampleQuery.h"
#include "Core/Emitter/Query/EnergyEmissionSampleQuery.h"
#include <Common/assertion.h>
#include <Common/profiling.h>
Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |