Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/Algorithm/IndexedKdtree/TIndexedPointKdtree.h"
#include "Core/Renderer/PM/TPhoton.h"
#include "Core/Renderer/PM/PMCommonParams.h"
#include "Math/TVector3.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <Common/logging.h>
#include <cstddef>
#include <type_traits>
#include <vector>
Go to the source code of this file.
Classes | |
class | ph::TPhotonMapInfo< Photon > |
Carries common informatiom for a photon map. More... | |
class | ph::TPhotonMap< Photon, PhotonStorage > |
Default photon map type. Should be adequate for most cases. More... | |
struct | ph::TPhotonMap< Photon, PhotonStorage >::PhotonCenterCalculator |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |