Photon Engine 2.0.0-beta
A physically based renderer.
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TPhotonMap.h File Reference
#include "Math/Algorithm/IndexedKdtree/TIndexedPointKdtree.h"
#include "Core/Renderer/PM/TPhoton.h"
#include "Core/Renderer/PM/PMCommonParams.h"
#include "Math/TVector3.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <Common/logging.h>
#include <cstddef>
#include <type_traits>
#include <vector>

Go to the source code of this file.

Classes

class  ph::TPhotonMapInfo< Photon >
 Carries common informatiom for a photon map. More...
 
class  ph::TPhotonMap< Photon, PhotonStorage >
 Default photon map type. Should be adequate for most cases. More...
 
struct  ph::TPhotonMap< Photon, PhotonStorage >::PhotonCenterCalculator
 

Namespaces

namespace  ph
 The root for all renderer implementations.