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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/Algorithm/IndexedKdtree/TIndexedPointKdtree.h"#include "Core/Renderer/PM/TPhoton.h"#include "Core/Renderer/PM/PMCommonParams.h"#include "Math/TVector3.h"#include <Common/assertion.h>#include <Common/primitive_type.h>#include <Common/logging.h>#include <cstddef>#include <type_traits>#include <vector>Go to the source code of this file.
Classes | |
| class | ph::TPhotonMapInfo< Photon > |
| Carries common informatiom for a photon map. More... | |
| class | ph::TPhotonMap< Photon, PhotonStorage > |
| Default photon map type. Should be adequate for most cases. More... | |
| struct | ph::TPhotonMap< Photon, PhotonStorage >::PhotonCenterCalculator |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |