Photon Engine 2.0.0-beta
A physically based renderer.
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Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Enumerations | |
enum class | ph::EAttribute : unsigned int { ph::LIGHT_ENERGY = 0 , ph::LIGHT_ENERGY_HALF_EFFORT , ph::LIGHT_ENERGY_INDEXED , ph::NORMAL , ph::DEPTH , ph::TEXTURE_COORDINATE , ph::POSITION , ph::SIZE } |