Photon Engine 2.0.0-beta
A physically based renderer.
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Renderer.h File Reference
#include "Core/Renderer/RenderWorker.h"
#include "Core/Renderer/RenderWork.h"
#include "Core/SampleGenerator/SampleGenerator.h"
#include "Math/Geometry/TAABB2D.h"
#include "Core/Renderer/ERegionStatus.h"
#include "Core/Renderer/Statistics.h"
#include "Frame/frame_fwd.h"
#include "Core/Renderer/AttributeTags.h"
#include "Core/Renderer/RenderStats.h"
#include "Core/Scheduler/Region.h"
#include "Core/Renderer/RenderRegionStatus.h"
#include "Core/Renderer/RenderObservationInfo.h"
#include "Frame/Viewport.h"
#include "Utility/Timer.h"
#include "Utility/TSpan.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <cstddef>
#include <vector>
#include <mutex>
#include <memory>
#include <atomic>
#include <deque>
#include <string>

Go to the source code of this file.

Classes

class  ph::Renderer
 

Namespaces

namespace  ph
 The root for all renderer implementations.