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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Renderer/RenderWorker.h"#include "Core/Renderer/RenderWork.h"#include "Core/SampleGenerator/SampleGenerator.h"#include "Math/Geometry/TAABB2D.h"#include "Core/Renderer/ERegionStatus.h"#include "Core/Renderer/Statistics.h"#include "Frame/frame_fwd.h"#include "Core/Renderer/AttributeTags.h"#include "Core/Renderer/RenderStats.h"#include "Core/Scheduler/Region.h"#include "Core/Renderer/RenderRegionStatus.h"#include "Core/Renderer/RenderObservationInfo.h"#include "Frame/Viewport.h"#include "Utility/Timer.h"#include "Utility/TSpan.h"#include <Common/assertion.h>#include <Common/primitive_type.h>#include <cstddef>#include <vector>#include <mutex>#include <memory>#include <atomic>#include <deque>#include <string>Go to the source code of this file.
Classes | |
| class | ph::Renderer |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |