Photon Engine 2.0.0-beta
A physically based renderer.
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ESdlDataFormat.h
Go to the documentation of this file.
1#pragma once
2
3#include <Common/primitive_type.h>
4
5namespace ph
6{
7
12enum class ESdlDataFormat : uint8
13{
14 None = 0,
15
17 Single,
18
20 Vector2,
21
23 Vector3,
24
26 Vector4,
27
30
32 Vector,
33
36
39
42
45
48
51
52 SIZE
53};
54
55}// end namespace ph
The root for all renderer implementations.
Definition EEngineProject.h:6
ESdlDataFormat
Format of the data used by SDL. Each listed data format tells how a group of data is arranged interna...
Definition ESdlDataFormat.h:13