|
Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Math/TVector2.h"#include "Utility/utility.h"#include "Math/math.h"#include <Common/primitive_type.h>#include <array>#include <cstddef>#include <stdexcept>#include <format>Go to the source code of this file.
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::pixel_texture |
Enumerations | |
| enum class | ph::pixel_texture::EWrapMode { ph::pixel_texture::Repeat = 0 , ph::pixel_texture::ClampToEdge , ph::pixel_texture::FlippedClampToEdge } |
| enum class | ph::pixel_texture::ESampleMode { ph::pixel_texture::Nearest = 0 , ph::pixel_texture::Bilinear , ph::pixel_texture::Trilinear } |
| enum class | ph::pixel_texture::EPixelLayout { ph::pixel_texture::RGBA = 0 , ph::pixel_texture::R , ph::pixel_texture::G , ph::pixel_texture::B , ph::pixel_texture::Monochromatic , ph::pixel_texture::A , ph::pixel_texture::RG , ph::pixel_texture::RGB , ph::pixel_texture::BGR , ph::pixel_texture::ARGB , ph::pixel_texture::ABGR , ph::pixel_texture::BGRA } |
| Pixel layout of pixel texture. Represent the ordering of pixel components with respect to a color space. The characters RGB does not mean the pixel is in RGB color space. It simply represents pixel components, using R, G, B as placeholders. More... | |
Functions | |
| float64 | ph::pixel_texture::uv_to_st_scalar (const float64 inputUV, const EWrapMode wrapMode) |
| Transform (u, v) coordinates to (s, t) in [0, 1] according to wrap mode. This overload operates on single channel only. The transformation will preserve texel density as it originally is (e.g, no scaling effect). | |
| math::Vector2D | ph::pixel_texture::uv_to_st (const math::Vector2D &inputUV, const EWrapMode wrapModeS, const EWrapMode wrapModeT) |
| Transform (u, v) coordinates to (s, t) in [0, 1] according to wrap mode. The transformation will preserve texel density as it originally is (e.g, no scaling effect). | |
| std::size_t | ph::pixel_texture::num_pixel_elements (const EPixelLayout layout) |
| std::size_t | ph::pixel_texture::alpha_channel_index (const EPixelLayout layout) |