Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Texture/TTexture.h"
#include "Math/Color/color_enums.h"
#include "Math/Color/color_basics.h"
#include "Math/Color/Spectrum.h"
#include "Core/Texture/SampleLocation.h"
#include <Common/assertion.h>
#include <utility>
Go to the source code of this file.
Classes | |
class | ph::TConstantTexture< OutputType > |
Texture storing one single constant of arbitrary type. This texture provides only a constant value. Input color usages are ignored. For color-related constants, consider using TConstantTristimulusTexture or TConstantSpectralTexture ; otherwise, it is recommended to bake color-related side effects (e.g., color usages) into the constant. More... | |
class | ph::TConstantTristimulusTexture< COLOR_SPACE > |
A constant color texture that can adapt values in tristimulus color space to spectrum. Converts tristimulus values to spectrum based on parameters obtained during rendering. More... | |
class | ph::TConstantSpectralTexture< COLOR_SPACE > |
A constant color texture that can adapt spectral values to spectrum. Converts spectral values to spectrum based on parameters obtained during rendering. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |