Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Texture/TTexture.h"
#include "Core/SurfaceHit.h"
#include "Core/Texture/SampleLocation.h"
#include "Math/math_fwd.h"
#include "Math/Color/color_enums.h"
#include <Common/primitive_type.h>
Go to the source code of this file.
Classes | |
class | ph::TSampler< OutputType > |
Common settings and operations for sampling a texture. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |