Photon Engine 2.0.0-beta
A physically based renderer.
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TSampler.h File Reference
#include "Core/Texture/TTexture.h"
#include "Core/SurfaceHit.h"
#include "Core/Texture/SampleLocation.h"
#include "Math/math_fwd.h"
#include "Math/Color/color_enums.h"
#include <Common/primitive_type.h>

Go to the source code of this file.

Classes

class  ph::TSampler< OutputType >
 Common settings and operations for sampling a texture. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.