Photon Engine 2.0.0-beta
A physically based renderer.
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TAbstractPixelTex2D.h File Reference
#include "Core/Texture/TTexture.h"
#include "Math/math.h"
#include "Core/Texture/SampleLocation.h"
#include "Core/Texture/TTexPixel.h"
#include <Common/assertion.h>

Go to the source code of this file.

Classes

class  ph::TAbstractPixelTex2D< T, N >
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Enumerations

enum class  ph::ETexWrapMode { ph::REPEAT , ph::CLAMP_TO_EDGE }