Photon Engine 2.0.0-beta
A physically based renderer.
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TNumericPixelTexture2D.h File Reference
#include "Core/Texture/Pixel/TPixelTexture2D.h"
#include "Core/Texture/SampleLocation.h"
#include "Math/TArithmeticArray.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <cstddef>
#include <algorithm>

Go to the source code of this file.

Classes

class  ph::TNumericPixelTexture2D< T, N >
 

Namespaces

namespace  ph
 The root for all renderer implementations.