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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Texture/Pixel/TPixelTexture2D.h"#include "Core/Texture/SampleLocation.h"#include "Math/TArithmeticArray.h"#include <Common/assertion.h>#include <Common/primitive_type.h>#include <cstddef>#include <algorithm>Go to the source code of this file.
Classes | |
| class | ph::TNumericPixelTexture2D< T, N > |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |