Photon Engine 2.0.0-beta
A physically based renderer.
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LdrRgbTexture2D.cpp File Reference
#include "Core/Texture/LdrRgbTexture2D.h"
#include "Math/math.h"
#include "Core/Texture/TextureLoader.h"
#include "Core/Texture/SampleLocation.h"
#include "Core/Texture/TNearestPixelTex2D.h"
#include <Common/assertion.h>
#include <string>

Namespaces

namespace  ph
 The root for all renderer implementations.