Photon Engine 2.0.0-beta
A physically based renderer.
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TTexPixel.h File Reference
#include "Math/TArithmeticArray.h"
#include <cstddef>

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Namespaces

namespace  ph
 The root for all renderer implementations.
 

Typedefs

template<typename T , std::size_t N>
using ph::TTexPixel = math::TArithmeticArray<T, N>