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Photon Engine 2.0.0-beta
A physically based renderer.
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Go to the source code of this file.
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
Typedefs | |
| template<typename T , std::size_t N> | |
| using | ph::TTexPixel = math::TArithmeticArray<T, N> |