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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Texture/Pixel/PixelBuffer2D.h"#include "Frame/TFrame.h"#include "Math/TArithmeticArray.h"#include <cstddef>#include <utility>#include <type_traits>Go to the source code of this file.
Classes | |
| class | ph::TFrameBuffer2D< T, N > |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |