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Photon Engine 2.0.0-beta
A physically based renderer.
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TFrameBuffer2D.h File Reference
#include "Core/Texture/Pixel/PixelBuffer2D.h"
#include "Frame/TFrame.h"
#include "Math/TArithmeticArray.h"
#include <cstddef>
#include <utility>
#include <type_traits>

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Classes

class  ph::TFrameBuffer2D< T, N >
 

Namespaces

namespace  ph
 The root for all renderer implementations.