Photon Engine 2.0.0-beta
A physically based renderer.
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TBilinearPixelTex2D.h File Reference
#include "Core/Texture/TPixelTex2D.h"
#include "Math/TVector2.h"
#include <utility>
#include <type_traits>
#include <cmath>

Go to the source code of this file.

Classes

class  ph::TBilinearPixelTex2D< T, N >
 

Namespaces

namespace  ph
 The root for all renderer implementations.