Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Core/Texture/TPixelTex2D.h"
#include "Math/TVector2.h"
#include <utility>
#include <type_traits>
#include <cmath>
Go to the source code of this file.
Classes | |
class | ph::TBilinearPixelTex2D< T, N > |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |