Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Core/Texture/TTexture.h"
#include "Math/TVector2.h"
#include "Math/TVector3.h"
#include <Common/primitive_type.h>
#include <memory>
#include "Core/Texture/TLinearGradientTexture.ipp"
Go to the source code of this file.
Classes | |
class | ph::TLinearGradientTexture< OutputType > |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |