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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Texture/TTexture.h"#include "Math/TVector2.h"#include "Math/TVector3.h"#include <Common/primitive_type.h>#include <memory>#include "Core/Texture/TLinearGradientTexture.ipp"Go to the source code of this file.
Classes | |
| class | ph::TLinearGradientTexture< OutputType > |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |