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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/TVector2.h"#include <Common/assertion.h>#include <Common/primitive_type.h>#include <cstddef>#include <array>#include <limits>#include <stdexcept>#include <format>#include <algorithm>Go to the source code of this file.
Classes | |
| class | ph::pixel_buffer::TPixel< T > |
| Represent a pixel from pixel buffer. More... | |
| class | ph::PixelBuffer2D |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::pixel_buffer |
Variables | |
| constexpr uint8 | ph::pixel_buffer::MAX_PIXEL_ELEMENTS = 4 |