Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/TVector2.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <cstddef>
#include <array>
#include <limits>
#include <stdexcept>
#include <format>
#include <algorithm>
Go to the source code of this file.
Classes | |
class | ph::pixel_buffer::TPixel< T > |
Represent a pixel from pixel buffer. More... | |
class | ph::PixelBuffer2D |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::pixel_buffer |
Variables | |
constexpr uint8 | ph::pixel_buffer::MAX_PIXEL_ELEMENTS = 4 |