Photon Engine 2.0.0-beta
A physically based renderer.
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PixelBuffer2D.h File Reference
#include "Math/TVector2.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <cstddef>
#include <array>
#include <limits>
#include <stdexcept>
#include <format>
#include <algorithm>

Go to the source code of this file.

Classes

class  ph::pixel_buffer::TPixel< T >
 Represent a pixel from pixel buffer. More...
 
class  ph::PixelBuffer2D
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::pixel_buffer
 

Variables

constexpr uint8 ph::pixel_buffer::MAX_PIXEL_ELEMENTS = 4