Photon Engine
2.0.0-beta
A physically based renderer.
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GPlyPolygonMesh.h
Go to the documentation of this file.
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#pragma once
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#include "
Actor/Geometry/Geometry.h
"
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#include "
DataIO/FileSystem/ResourceIdentifier.h
"
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#include "
SDL/sdl_interface.h
"
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#include "
Core/Intersection/data_structure_fwd.h
"
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namespace
ph
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{
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class
GPlyPolygonMesh
:
public
Geometry
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{
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public
:
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void
storeCooked
(
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CookedGeometry
& out_geometry,
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const
CookingContext
& ctx)
const override
;
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void
genPrimitive
(
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const
PrimitiveBuildingMaterial
& data,
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std::vector<std::unique_ptr<Primitive>>& out_primitives)
const override
;
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std::shared_ptr<Geometry>
genTransformed
(
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const
math::StaticAffineTransform
& transform)
const override
;
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private
:
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ResourceIdentifier
m_plyFile;
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IndexedTriangleBuffer
loadTriangleBuffer()
const
;
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public
:
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PH_DEFINE_SDL_CLASS
(
TSdlOwnerClass<GPlyPolygonMesh>
)
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{
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ClassType clazz(
"ply"
);
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clazz.docName(
"PLY Polygon Mesh"
);
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clazz.description(
"Polygon mesh stored as a .ply file."
);
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clazz.baseOn<
Geometry
>();
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TSdlResourceIdentifier<OwnerType>
plyFile(
"ply-file"
, &OwnerType::m_plyFile);
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plyFile.description(
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"The .ply file that stores the polygon mesh."
);
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plyFile.required();
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clazz.addField(plyFile);
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return
clazz;
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}
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};
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}
// end namespace ph
Geometry.h
ResourceIdentifier.h
ph::CookedGeometry
Definition
CookedGeometry.h:13
ph::CookingContext
Information about the world being cooked.
Definition
CookingContext.h:24
ph::GPlyPolygonMesh
Mesh stored as a .ply file.
Definition
GPlyPolygonMesh.h:14
ph::GPlyPolygonMesh::genTransformed
std::shared_ptr< Geometry > genTransformed(const math::StaticAffineTransform &transform) const override
Definition
GPlyPolygonMesh.cpp:73
ph::GPlyPolygonMesh::PH_DEFINE_SDL_CLASS
PH_DEFINE_SDL_CLASS(TSdlOwnerClass< GPlyPolygonMesh >)
Definition
GPlyPolygonMesh.h:33
ph::GPlyPolygonMesh::storeCooked
void storeCooked(CookedGeometry &out_geometry, const CookingContext &ctx) const override
Store data suitable for rendering into out_geometry.
Definition
GPlyPolygonMesh.cpp:21
ph::GPlyPolygonMesh::genPrimitive
void genPrimitive(const PrimitiveBuildingMaterial &data, std::vector< std::unique_ptr< Primitive > > &out_primitives) const override
Definition
GPlyPolygonMesh.cpp:66
ph::Geometry
Definition
Geometry.h:21
ph::PrimitiveBuildingMaterial
Definition
PrimitiveBuildingMaterial.h:11
ph::ResourceIdentifier
An general identifier that points to some resource. This is the most general form of a resource ident...
Definition
ResourceIdentifier.h:20
ph::TIndexedPolygonBuffer
Definition
TIndexedPolygonBuffer.h:23
ph::TSdlOwnerClass
SDL binding type for a canonical SDL resource class.
Definition
TSdlOwnerClass.h:23
ph::TSdlResourceIdentifier
A field class that binds a resource identifier member. Though the member type that is binded by defau...
Definition
TSdlResourceIdentifier.h:28
ph::math::StaticAffineTransform
Definition
StaticAffineTransform.h:14
data_structure_fwd.h
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
sdl_interface.h
Source
Actor
Geometry
GPlyPolygonMesh.h
Generated by
1.11.0