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Photon Engine 2.0.0-beta
A physically based renderer.
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PhysicalActor.h File Reference
#include "Actor/Actor.h"
#include "Math/Transform/StaticAffineTransform.h"
#include "Actor/Basic/TransformInfo.h"
#include "Math/TVector3.h"
#include "Math/TQuaternion.h"
#include "SDL/sdl_interface.h"
#include <Common/primitive_type.h>
#include <optional>

Go to the source code of this file.

Classes

class  ph::PhysicalActor
 
struct  ph::PhysicalActor::SdlTranslate
 
struct  ph::PhysicalActor::SdlRotate
 
struct  ph::PhysicalActor::SdlScale
 

Namespaces

namespace  ph
 The root for all renderer implementations.