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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/Actor.h"#include "Math/Transform/StaticAffineTransform.h"#include "Actor/Basic/TransformInfo.h"#include "Math/TVector3.h"#include "Math/TQuaternion.h"#include "SDL/sdl_interface.h"#include <Common/primitive_type.h>#include <optional>Go to the source code of this file.
Classes | |
| class | ph::PhysicalActor |
| struct | ph::PhysicalActor::SdlTranslate |
| struct | ph::PhysicalActor::SdlRotate |
| struct | ph::PhysicalActor::SdlScale |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |