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Photon Engine 2.0.0-beta
A physically based renderer.
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GTriangleMesh.h File Reference
#include "Actor/Geometry/Geometry.h"
#include "Actor/Geometry/GTriangle.h"
#include "SDL/sdl_interface.h"
#include <vector>

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Classes

class  ph::GTriangleMesh
 Basic triangle mesh. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.