Photon Engine 2.0.0-beta
A physically based renderer.
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Material Directory Reference

Describes surface properties of geometries.

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Directories

 Component
 Components for constructing material instances.
 
 Volume
 

Files

 AbradedOpaque.cpp
 
 AbradedOpaque.h
 
 AbradedSurface.cpp
 
 AbradedSurface.h
 
 AbradedTranslucent.cpp
 
 AbradedTranslucent.h
 
 BinaryMixedSurfaceMaterial.cpp
 
 BinaryMixedSurfaceMaterial.h
 
 FullMaterial.cpp
 
 FullMaterial.h
 
 IdealSubstance.cpp
 
 IdealSubstance.h
 
 LayeredSurface.cpp
 
 LayeredSurface.h
 
 Material.cpp
 
 Material.h
 
 MatteOpaque.cpp
 
 MatteOpaque.h
 
 SurfaceMaterial.cpp
 
 SurfaceMaterial.h
 
 ThinDielectricSurface.cpp
 
 ThinDielectricSurface.h
 
 ThinFilm.cpp
 
 ThinFilm.h
 
 VolumeMaterial.cpp
 
 VolumeMaterial.h
 

Detailed Description

Describes surface properties of geometries.

A standalone data container.

Materials are like the skin and flesh of geometries. They record surface and volume properties of a geometry, defining how a geometry will look like when light shines on them.