Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
Actor.h File Reference
#include "SDL/TSdlResourceBase.h"
#include "World/Foundation/TransientVisualElement.h"
#include "SDL/sdl_interface.h"
#include <Common/logging.h>
#include <string>

Go to the source code of this file.

Classes

class  ph::Actor
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Functions

 ph::PH_DECLARE_LOG_GROUP (ActorCooking)