Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/Geometry/GSphere.h"
#include "Core/Intersection/PrimitiveMetadata.h"
#include "Core/Intersection/PLatLong01Sphere.h"
#include "Core/Intersection/PTriangle.h"
#include "Actor/Geometry/GTriangle.h"
#include "Math/Geometry/TSphere.h"
#include "Actor/AModel.h"
#include "Actor/Geometry/PrimitiveBuildingMaterial.h"
#include "Actor/Geometry/GTriangleMesh.h"
#include "World/Foundation/CookingContext.h"
#include "World/Foundation/CookedResourceCollection.h"
#include "World/Foundation/CookedGeometry.h"
#include <cmath>
#include <iostream>
Classes | |
class | ph::IndexedTriangle |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |