Photon Engine 2.0.0-beta
A physically based renderer.
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#include "SDL/TSdlResourceBase.h"
#include "Core/Intersection/Primitive.h"
#include "Math/Transform/StaticAffineTransform.h"
#include "SDL/sdl_interface.h"
#include <vector>
#include <memory>
#include <string>
Go to the source code of this file.
Classes | |
class | ph::Geometry |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |