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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "SDL/TSdlResourceBase.h"#include "Core/Intersection/Primitive.h"#include "Math/Transform/StaticAffineTransform.h"#include "SDL/sdl_interface.h"#include <vector>#include <memory>#include <string>Go to the source code of this file.
Classes | |
| class | ph::Geometry |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |