Photon Engine 2.0.0-beta
A physically based renderer.
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Geometry.h File Reference
#include "SDL/TSdlResourceBase.h"
#include "Core/Intersection/Primitive.h"
#include "Math/Transform/StaticAffineTransform.h"
#include "SDL/sdl_interface.h"
#include <vector>
#include <memory>
#include <string>

Go to the source code of this file.

Classes

class  ph::Geometry
 

Namespaces

namespace  ph
 The root for all renderer implementations.