Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/Geometry/GPlyPolygonMesh.h"
#include "Actor/Basic/exceptions.h"
#include "DataIO/PlyFile.h"
#include "Core/Intersection/DataStructure/TIndexedPolygonBuffer.h"
#include "Core/Intersection/DataStructure/IndexedVertexBuffer.h"
#include "Core/Intersection/DataStructure/IndexedUIntBuffer.h"
#include "Core/Intersection/TPIndexedKdTreeTriangleMesh.h"
#include "World/Foundation/CookedGeometry.h"
#include "World/Foundation/CookingContext.h"
#include "World/Foundation/CookedResourceCollection.h"
#include "Math/math.h"
#include "Utility/Timer.h"
#include <Common/logging.h>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Functions | |
ph::PH_DEFINE_INTERNAL_LOG_GROUP (GPlyPolygonMesh, Geometry) | |