Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Actor/Geometry/GRectangle.h"
#include "Core/Intersection/PrimitiveMetadata.h"
#include "Core/Intersection/PTriangle.h"
#include "Actor/Geometry/GTriangleMesh.h"
#include "Actor/Geometry/GTriangle.h"
#include "Math/TVector3.h"
#include "Actor/Geometry/PrimitiveBuildingMaterial.h"
#include <Common/logging.h>
#include <iostream>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |