Photon Engine 2.0.0-beta
A physically based renderer.
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Actor.cpp File Reference
#include "Actor/Actor.h"
#include "World/Foundation/PreCookReport.h"
#include "World/Foundation/CookOrder.h"
#include <utility>

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Functions

 ph::PH_DEFINE_LOG_GROUP (ActorCooking, Actor)