Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/Actor.h"
#include "World/Foundation/PreCookReport.h"
#include "World/Foundation/CookOrder.h"
#include <utility>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Functions | |
ph::PH_DEFINE_LOG_GROUP (ActorCooking, Actor) | |