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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/Geometry/GTriangle.h"#include "Core/Intersection/PrimitiveMetadata.h"#include "Core/Intersection/PTriangle.h"#include "Core/Intersection/UvwMapper/UvwMapper.h"#include "Actor/AModel.h"#include "Actor/Geometry/PrimitiveBuildingMaterial.h"#include "Math/math.h"#include "Math/Geometry/TTriangle.h"#include "Actor/Basic/exceptions.h"#include "World/Foundation/CookingContext.h"#include "World/Foundation/CookedResourceCollection.h"#include <Common/assertion.h>#include <Common/logging.h>#include <iostream>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |