Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/AMaskedModel.h"
#include "World/Foundation/PreCookReport.h"
#include "World/Foundation/TransientVisualElement.h"
#include "World/Foundation/CookingContext.h"
#include "World/Foundation/CookedResourceCollection.h"
#include "World/Foundation/TransientResourceCache.h"
#include "Core/Intersection/MaskedIntersectable.h"
#include "Actor/Image/SwizzledImage.h"
#include <Common/logging.h>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |