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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/AMaskedModel.h"#include "World/Foundation/PreCookReport.h"#include "World/Foundation/TransientVisualElement.h"#include "World/Foundation/CookingContext.h"#include "World/Foundation/CookedResourceCollection.h"#include "World/Foundation/TransientResourceCache.h"#include "Core/Intersection/MaskedIntersectable.h"#include "Actor/Image/SwizzledImage.h"#include <Common/logging.h>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |