Photon Engine 2.0.0-beta
A physically based renderer.
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ADome.h File Reference
#include "Actor/PhysicalActor.h"
#include "DataIO/FileSystem/Path.h"
#include "Core/Texture/TTexture.h"
#include "Math/Color/Spectrum.h"
#include "Math/TVector2.h"
#include "SDL/sdl_interface.h"
#include <memory>

Go to the source code of this file.

Classes

struct  ph::DomeRadianceFunctionInfo
 
class  ph::ADome
 An actor that models the sky of the scene. Model the sky in latitude-longitude format. Effectively a large energy emitting source encompassing the whole scene. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.