Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/PhysicalActor.h"
#include "DataIO/FileSystem/Path.h"
#include "Core/Texture/TTexture.h"
#include "Math/Color/Spectrum.h"
#include "Math/TVector2.h"
#include "SDL/sdl_interface.h"
#include <memory>
Go to the source code of this file.
Classes | |
struct | ph::DomeRadianceFunctionInfo |
class | ph::ADome |
An actor that models the sky of the scene. Model the sky in latitude-longitude format. Effectively a large energy emitting source encompassing the whole scene. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |